The Game Maker’s ApprenticeThe Game Maker’s Apprentice

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ISBN: 9781590596159, 1590596153

Size: 12 MB (12580006 bytes)

Pages: 334/334

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Jacob Habgood, Mark Overmars, Phil Wilson9781590596159, 1590596153

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.
The authors include the creator of the Game Maker tool and a former professional game programmer, so youll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the bookplus a host of professional-quality graphics and sound effects that you can use in your own games.

Table of contents :
The Game Maker’s Apprentice: Game Development for Beginners……Page 1
Contents……Page 8
PART 1 Getting Started……Page 24
CHAPTER 1 Welcome to Game Maker……Page 26
CHAPTER 2 Your First Game: Devilishly Easy……Page 32
PART 2 Action Games……Page 62
CHAPTER 3 More Actions: A Galaxy of Possibilities……Page 64
CHAPTER 4 Target the Player: It’s Fun Being Squished……Page 88
CHAPTER 5 Game Design: Interactive Challenges……Page 108
PART 3 Level Design……Page 122
CHAPTER 6 Inheriting Events: Mother of Pearl……Page 124
CHAPTER 7 Maze Games: More Cute Things in Peril……Page 150
CHAPTER 8 Game Design: Levels and Features……Page 172
PART 4 Multiplayer Games……Page 190
CHAPTER 9 Cooperative Games: Flying Planes……Page 192
CHAPTER 10 Competitive Games: Playing Fair with Tanks……Page 214
CHAPTER 11 Game Design: Balance in Multiplayer Games……Page 234
PART 5 Enemies and Intelligence……Page 246
CHAPTER 12 GML: Become a Programmer……Page 248
CHAPTER 13 Clever Computers: Playing Tic-Tac-Toe……Page 268
CHAPTER 14 Intelligent Behavior: Animating the Dead……Page 282
CHAPTER 15 Final Words……Page 314
BIBLIOGRAPHY……Page 320
INDEX……Page 322

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