Physics Modeling for Game Programmers

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Conger D., LaMothe A. (Ed)

Physics Modeling for Game Programmers gives you the skills you want and need to incorporate real physics into your games. Work your way through the development of tools, demos, and working games. This truly interactive guide ensures that you won’t just read about how to calculate the trajectory of a projectile, you will actually see a canon firing rounds toward the front lines. Filled with illustrations and fun, visual examples, this book will help you produce stunning results.

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