3-D Computer graphics. Mathematical introduction with OpenGL

Free Download

Authors:

ISBN: 978-0-511-07850-7, 0-511-07850-1, 978-0-521-82103-2, 0-521-82103-7

Size: 4 MB (4684916 bytes)

Pages: 397/397

File format:

Language:

Publishing Year:

Category:

Medhat H. Rahim978-0-511-07850-7, 0-511-07850-1, 978-0-521-82103-2, 0-521-82103-7

This digital document is an article from School Science and Mathematics, published by School Science and Mathematics Association, Inc. on March 1, 2009. The length of the article is 692 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available immediately after purchase. You can view it with any web browser.
Citation Details
Title: 3-D Computer Graphics: A Mathematical Introduction with OpenGL.(Book review)
Author: Medhat H. Rahim
Publication: School Science and Mathematics (Magazine/Journal)
Date: March 1, 2009
Publisher: School Science and Mathematics Association, Inc.
Volume: 109 Issue: 3 Page: 183(2)
Article Type: Book review
Distributed by Gale, a part of Cengage Learning

Table of contents :
Team LRN……Page 1
Cover……Page 2
Contents……Page 9
Preface……Page 13
I: Introduction……Page 19
II: Transformations and Viewing……Page 35
III: Lighting, Illumination, and Shading……Page 85
IV: Averaging and Interpolation……Page 117
V: Texture Mapping……Page 144
VI: Color……Page 164
VII: Bezier Curves……Page 173
VIII: B-Splines……Page 218
IX: Ray Tracing……Page 251
X: Intersection Testing……Page 283
XI: Radiosity……Page 298
XII: Animation and Kinematics……Page 315
Appendix A: Mathematics Background……Page 345
Appendix B: Raytrace – Software Package……Page 358
Bibliography……Page 379
Index……Page 385

Reviews

There are no reviews yet.

Be the first to review “3-D Computer graphics. Mathematical introduction with OpenGL”
Shopping Cart
Scroll to Top