Virtual Reality: Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007. Proceedings

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Series: Lecture Notes in Computer Science 4563

ISBN: 3540733345, 9783540733348, 9783540733355

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Hung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin (auth.), Randall Shumaker (eds.)3540733345, 9783540733348, 9783540733355

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major – vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following major topics: • 3D Rendering and Visualization • Interacting and Navigating in Virtual and Augmented Environments • Industrial Applications of Virtual Reality • Health, Cultural, Educational and Entertainment Applications

Table of contents :
Front Matter….Pages –
Front Matter….Pages 1-1
The Storage Independent Polygonal Mesh Simplification System….Pages 3-12
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping….Pages 13-21
3D-Image Visualization and Its Performance in Teleoperation….Pages 22-31
Manipulating Objects Behind Obstacles….Pages 32-41
Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences….Pages 42-51
Non-commercial Object-Base Scene Description….Pages 52-61
Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments….Pages 62-70
Acceleration of Terrain Rendering Using Cube Mesh….Pages 71-79
A Realistic Illumination Model for Stained Glass Rendering….Pages 80-87
Visual Hull with Silhouette Maps….Pages 88-96
Region-Based Artificial Terrain Texture Generation….Pages 97-103
A Real-Time Color Quantization Scheme for Virtual Environments Navigation System….Pages 104-110
A Distributed Framework for Scalable Large-Scale Crowd Simulation….Pages 111-121
QEM-Based Mesh Simplification with Effective Feature-Preserving….Pages 122-131
Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality….Pages 132-141
Lower Cost Modular Spatially Immersive Visualization….Pages 142-146
Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects….Pages 147-156
Parallel Search Algorithm for Geometric Constraints Solving….Pages 157-164
Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog….Pages 165-174
Front Matter….Pages 175-175
Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness….Pages 177-184
Front Matter….Pages 175-175
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations….Pages 185-194
Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques….Pages 195-204
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence….Pages 205-214
Interactive Haptic Rendering of High-Resolution Deformable Objects….Pages 215-223
Collaborative Virtual Environments: You Can’t Do It Alone, Can You?….Pages 224-233
Development of Wide-Area Tracking System for Augmented Reality….Pages 234-243
An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments….Pages 244-252
Development of a Handheld User Interface Framework for Virtual Environments….Pages 253-261
Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness….Pages 262-269
A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers….Pages 270-279
Design and Evaluation of a Hybrid Display System for Motion-Following Tasks….Pages 280-289
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room….Pages 290-299
Towards Transparent Telepresence….Pages 300-309
Towards an Interaction Model in Collaborative Virtual Environments….Pages 310-319
C-Band: A Flexible Ring Tag System for Camera-Based User Interface….Pages 320-328
A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship….Pages 329-337
How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks….Pages 338-347
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments….Pages 348-357
Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision….Pages 358-366
Measurement of Suitability of a Haptic Device in a Virtual Reality System….Pages 367-375
Front Matter….Pages 175-175
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review….Pages 376-385
Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color….Pages 386-391
Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness….Pages 392-396
Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review….Pages 397-407
Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs….Pages 408-417
Front Matter….Pages 419-419
Sketch Based Modeling System….Pages 421-430
Ergonomic Interactive Testing in a Mixed-Reality Environment….Pages 431-440
Designer-Centered Haptic Interfaces for Shape Modeling….Pages 441-450
An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations….Pages 451-457
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments….Pages 458-467
VR-Based Virtual Test Technology and Its Application in Instrument Development….Pages 468-477
An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups….Pages 478-487
A Virtual Environment for 3D Facial Makeup….Pages 488-496
A Virtual Space Environment Simulation System….Pages 497-503
Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances….Pages 504-513
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to ‘Sense/Feel‘ Their Local Environment….Pages 514-522
A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations….Pages 523-532
Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments….Pages 533-542
IMPROVE: Collaborative Design Review in Mobile Mixed Reality….Pages 543-553
Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work….Pages 554-563
Front Matter….Pages 419-419
Augmented Reality System for Development of Handy Information Device with Tangible Interface….Pages 564-573
Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design….Pages 574-583
Simulators for Driving Safety Study – A Literature Review….Pages 584-593
A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation….Pages 594-603
Front Matter….Pages 605-605
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse….Pages 607-616
Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application….Pages 617-626
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens….Pages 627-632
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects….Pages 633-641
AR Pottery: Experiencing Pottery Making in the Augmented Space….Pages 642-650
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals….Pages 651-659
Summary of Usability Evaluations of an Educational Augmented Reality Application….Pages 660-669
VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization….Pages 670-672
The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung….Pages 673-679
Cultural Heritage as Digital Experience: A Singaporean Perspective….Pages 680-688
Learning Cooperation in a Tangible Moyangsung….Pages 689-698
An Open-Source Virtual Reality Platform for Clinical and Research Applications….Pages 699-707
Colour Correct Digital Museum on the Internet….Pages 708-717
3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins….Pages 718-727
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance….Pages 728-737
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction….Pages 738-747
Front Matter….Pages 605-605
Plant Modeling and Its Application in Digital Agriculture Museum….Pages 748-757
Back Matter….Pages –

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