Game Design Foundations Tillganglig for anvandare inom Stockholms universitet

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Series: Wordware Game and Graphics Library

ISBN: 9781556229732, 1-55622-973-9

Size: 4 MB (3955537 bytes)

Pages: 469/469

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Roger E. Pedersen9781556229732, 1-55622-973-9

Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear). The book provides extensive examples to illustrate the game development process and includes more than 1,200 game ideas. Learn the tools and secrets of a game designer with 20 years of experience and more than 50 gaming titles to his credit.
* Learn how to thoroughly research your concept.
* Find out about the tools needed for sound, music, and 2D and 3D art and animation.
* Discover the variety of 3D engines that are available for game development.
* Understand the basics of programming, scriptwriting, artificial intelligence, testing, and the user interface.
* Learn how to design and write important documents including the one pager, executive summary, and design document.
* Analyze the numerous examples provided for ways to get your game idea and vision documented and ready to be developed.
ON THE CD: * Reel Deal Poker Challenge demo * FMJ Software’s audio and graphics tools: Any Image v2.5, Image Eye v6.0, Awave Audio v7.6, and Awave Studio v8.5 * Full code for tic-tac-toe example in Visual BASIC and Visual C++ * More than 1,200 game ideas

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