How to Draw Manga: Making Anime

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Yoyogi Animation Gakuin & A.I.C.

Книга How to Draw Manga: Making Anime How to Draw Manga: Making Anime Книги Искусство. Живопись Автор: Yoyogi Animation Gakuin & A.I.C. Год издания: 2004 Формат: pdf Издат.:Graphic-Sha Publishing Страниц: 135 Размер: 30 Язык: Английский 51 (голосов: 2) Оценка:Книга из известной серии по рисованию Аниме и Манги, 130 листов интересного материала для тех кто желает научится рисовать аниме и мангу, понять строение тела, как правильно рисовать глаза и одежду, основы композиции и создания готового рисунка. How to Draw Manga: Making Anime shows you how the professionals produce top notch animes and gives you a behind the scenes look that reveals many tricks of the trade. Top anime houses, AIC and Yoyogi Animation Gakuin take you step-by-step through the complete animation production process using popular anime series such as Moldiver and Armitage III to illustrate the lessons. If you are interested in working in the animation industry or even just a casual anime fan, Making Anime is a must-have book.

Table of contents :
Front……Page 1
Side……Page 135
001 – Credits
……Page 2
002 – Copyrights
……Page 3
003 – Table of Contents
……Page 4
004 – Overview of AIC
……Page 5
005 – Upon Reading This Book
……Page 6
006 – Introduction – Animation Process……Page 7
007 – Animation production Process……Page 8
008 – Description of work involved in animation production……Page 9
009
……Page 10
010
……Page 11
011
……Page 12
012 – Lets Learn about Imaes before We Get into Animation Production
……Page 13
013 – Types of sizes……Page 14
014 – Position and angle……Page 15
015 – Position and angle
……Page 16
016 – How long will actions appear on screen?……Page 17
017 – Why Do the Pictures Drawn by Animators Move?
……Page 18
018 – How to Make Drawn Objects Move & Movement……Page 19
019
……Page 20
020
……Page 21
021 – Chapter 01 – Drawing Animation Pictures
……Page 22
022 – 01 – Decide What You are Going to Draw……Page 23
023……Page 24
024……Page 25
025……Page 26
026 – 02 – Do Not Make a Clean Copy Right Away……Page 27
027……Page 28
028……Page 29
029……Page 30
030……Page 31
031……Page 32
032……Page 33
033……Page 34
034……Page 35
035……Page 36
036 – 03 – Put Lines in Order and Make the Shape Clear
……Page 37
037……Page 38
038……Page 39
039……Page 40
040 – 04 – Clean-up
……Page 41
041……Page 42
042……Page 43
043……Page 44
044 – Hiroyuki Kitazume’s Drawing Advice
……Page 45
045……Page 46
046……Page 47
047 – Chapter 02 – How to Add Colors to an Animation
……Page 48
048 – Cel Animation Materials
……Page 49
049……Page 50
050 – Creationg Cels ( Finishing
)……Page 51
051……Page 52
052 – Tracing
……Page 53
053……Page 54
054……Page 55
055……Page 56
056……Page 57
057……Page 58
058 – Painting Backgrounds
……Page 59
059……Page 60
060 – Color chart
……Page 61
061……Page 62
062……Page 63
063……Page 64
064……Page 65
065……Page 66
066……Page 67
067……Page 68
068 – Expression of Textures
……Page 69
069……Page 70
070……Page 71
071……Page 72
072……Page 73
073……Page 74
074……Page 75
075……Page 76
076 – Filming ( Photography
)……Page 77
077 – Overlap ( O.L.
)……Page 78
078 – Double exposure ( WXP
)……Page 79
079 – Transmitted light
……Page 80
080……Page 81
081 – Chapter 03 – Drawing Actions
……Page 82
082 – Carefully Plan Actions
……Page 83
083 – How will you present the situation?
……Page 84
084 – Trajectory
……Page 85
085……Page 86
086 – Think about the laws of nature
……Page 87
087……Page 88
088 – Exaggeration ( deformation )……Page 89
089……Page 90
090 – Move objects using “ghost” effects
……Page 91
091……Page 92
092 – Action Points
……Page 93
093……Page 94
094 – Points where power is exerted during a motion……Page 95
095……Page 96
096 – Make motions fluid
……Page 97
097……Page 98
098 – How to make motions powerful
……Page 99
099……Page 100
100 – Main poses within motions
……Page 101
101……Page 102
102 – Analyze motion when drawing
……Page 103
103……Page 104
104 – Techniques for making motions three-dimensional
……Page 105
105 – Make sure that characters do not “lose their shape
“……Page 106
106……Page 107
107 – Chapter 04 – Tips for Improving the Fun Factor of Animations
……Page 108
108 – Making Animations is the Same as Shooting a Film
……Page 109
109……Page 110
110……Page 111
111……Page 112
112……Page 113
113……Page 114
114……Page 115
115 – Timing Actions
……Page 116
116……Page 117
117……Page 118
118……Page 119
119……Page 120
120……Page 121
121……Page 122
122……Page 123
123……Page 124
124……Page 125
125 – Character Design
……Page 126
126……Page 127
127……Page 128
128 – Creating Animations on a Computer
……Page 129
129……Page 130
130 – Animator Aptitude Test
……Page 131
131……Page 132
132……Page 133
Back……Page 134

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