David (David Conger) Conger1592000932, 9781592000937, 9781417544615
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos and working games. The highly graphical demos ensure that, instead of just reading about how to calculuate a trajectory of a a projectile, the reader will actually see a canon firing rouns toward the front lines.
Reviews
There are no reviews yet.