Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

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Edition: 1

Series: Expert's Voice in Java

ISBN: 1-59059-817-2, 978-1-59059-817-7

Size: 5 MB (5694308 bytes)

Pages: 528/506

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Andrew Davison1-59059-817-2, 978-1-59059-817-7

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It’s assumed you have a reasonable knowledge of Java – the sort of thing picked up in a first Java course at school.

Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.

Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.

Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.

Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.


Table of contents :
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput, and JOAL APIs……Page 0
Table of Content……Page 4
PART 1 Java 3D……Page 23
CHAPTER 1 Introducing Java 3D…….Page 24
CHAPTER 2 Get a Life (in 3D)……Page 36
CHAPTER 3 Get a Life (the Java 6 Way)……Page 70
CHAPTER 4 The Colliding Grabbers……Page 103
CHAPTER 5 When Worlds Collide……Page 141
CHAPTER 6 A Multitextured Landscape……Page 165
CHAPTER 7 Walking Around the Models…….Page 198
CHAPTER 8 More Backgrounds and Overlays……Page 221
PART 2 Nonstandard Input Devices……Page 248
CHAPTER 9 Webcam Snaps……Page 249
CHAPTER 10 Navigating a 3D Scene by Waving Your Arm……Page 266
CHAPTER 11 Building a Gamepad Controller with JInput……Page 287
CHAPTER 12 Gamepad Grabbers……Page 316
CHAPTER 13 3D Sound with JOAL……Page 340
CHAPTER 14 The P5 Glove……Page 361
PART 3 JOGL……Page 386
CHAPTER 15 Two JOGL Programming Frameworks……Page 387
CHAPTER 16 Touring the World…….Page 418
CHAPTER 17 Loading Models…….Page 448
Index……Page 483

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