3ds Max 4 Bible

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ISBN: 9780764535840, 0764535846

Size: 32 MB (34046433 bytes)

Pages: 1308/1309

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Kelly L. Murdock9780764535840, 0764535846

More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.

Table of contents :
3ds max™ 4 Bible……Page 1
Front of Book……Page 2
About the Author……Page 4
Credits……Page 5
Preface……Page 8
Tutorials aplenty……Page 9
How this book is organized……Page 10
The bookÌs CD-ROM and exclusive plug-ins……Page 12
Color insert pages……Page 13
Acknowledgments……Page 14
Contents at a Glance……Page 17
Contents……Page 20
Part I: Getting Started with 3ds max 4……Page 42
Quick Start: Animating a Fighter Jet Fly- By……Page 44
Tutorial: Importing the Jet Model……Page 45
Tutorial: Applying Materials to the Jet Model……Page 47
Tutorial: Positioning the Background Environment……Page 52
Tutorial: Adding a Building Model……Page 56
Tutorial: Working with Cameras and Lights……Page 58
Tutorial: Creating an animation path……Page 62
Tutorial: Assigning a controller……Page 63
Tutorial: Adding a Smoke Trail……Page 67
Tutorial: Creating a preview animation……Page 70
Tutorial: Rendering the final animation……Page 71
Summary……Page 74
Ch01: Exploring the Max Interface……Page 76
The Interface Elements……Page 77
Using the Main Toolbar……Page 78
Using the Tab Panel……Page 81
Using the Command Panel……Page 82
Create panel……Page 83
Modify panel……Page 84
Hierarchy panel……Page 85
Motion panel……Page 86
Utilities panel……Page 87
The File menu……Page 89
The Edit menu……Page 93
The Tools menu……Page 95
The Views menu……Page 97
The Modifiers menu……Page 100
The Animation menu……Page 101
The Rendering menu……Page 102
The Customize menu……Page 103
The MAXScript menu……Page 104
The Help menu……Page 105
Using the Time Controls……Page 106
Learning from the Status Bar and the Prompt Line……Page 108
Right-click quadmenus……Page 110
Floating and docking panels……Page 111
Drag-and-drop features……Page 112
Summary……Page 113
Understanding 3D Space……Page 116
Orthographic views……Page 117
Using the Viewport Navigation Controls……Page 118
Tutorial: Navigating the Active Viewport……Page 120
Configuring the Viewports……Page 122
Setting the viewport rendering method……Page 123
Altering the Viewport layout……Page 129
Using Safe Frames……Page 130
Understanding Adaptive Degradation……Page 132
Defining regions……Page 133
Loading a Viewport Background……Page 135
Summary……Page 138
Working with Max Scene Files……Page 140
Saving files……Page 141
Merging files……Page 142
File utilities……Page 143
Importing geometric objects……Page 146
Importing additional formats……Page 152
Exporting geometric objects……Page 155
The VRML Export bonus tools……Page 159
Referencing External Objects……Page 160
Using XRef Scenes……Page 161
Using XRef Objects……Page 165
Tutorial: Using an XRef proxy……Page 167
XRef Objects in the Modifier Stack……Page 168
Configuring XRef paths……Page 169
Summary……Page 170
Part II: Working with Objects……Page 172
Creating Primitive Objects……Page 174
Using the Create panel……Page 175
Using the Create menu……Page 176
Naming objects and assigning colors……Page 177
Using different creation methods……Page 178
Altering object parameters……Page 180
Tutorial: Exploring the Platonic solids……Page 181
Standard Primitives……Page 182
Extended Primitives……Page 191
Summary……Page 202
Ch05: Selecting Objects and Setting Object Properties……Page 204
Selection filters……Page 205
Select buttons……Page 206
Selecting with the Edit menu……Page 207
Tutorial: Selecting objects……Page 209
Using named selection sets……Page 212
Editing named selections……Page 213
Selecting objects in the Track View……Page 214
Selecting objects in the Schematic Views……Page 215
Viewing object information……Page 216
Enabling Motion Blur……Page 218
Setting Display properties……Page 219
Setting Bone properties……Page 220
Hiding and freezing objects……Page 221
Using the Display Floater dialog box……Page 222
Using the Display panel……Page 223
Tutorial: Playing hide and seek……Page 224
Summary……Page 225
Using the Clone command……Page 228
Using the Shift-clone method……Page 229
Working with copies, instances, and references……Page 230
Tutorial: Copied, instanced, and referenced teddy bears……Page 232
Creating Arrays of Objects……Page 233
Linear arrays……Page 234
Tutorial: Filling the survivalistÌs pantry……Page 235
Circular arrays……Page 237
Tutorial: Building a Ferris wheel……Page 238
Tutorial: Building a spiral staircase……Page 239
Tutorial: Following a mouse through a maze……Page 241
Tutorial: Mirroring an ant character……Page 243
Tutorial: Building a roller coaster……Page 245
Working with a Ring array……Page 247
Summary……Page 249
Working with Groups……Page 250
Tutorial: Grouping the fish parts together……Page 251
Building Links Between Objects……Page 253
Tutorial: Creating a solar system……Page 254
Displaying Links and Hierarchies……Page 255
Displaying links in the viewport……Page 256
Viewing hierarchies……Page 257
Linking to dummies……Page 258
Tutorial: Creating the two-cars-in-a-sphere stunt……Page 259
Using the Schematic View Window……Page 260
The Schematic View menu……Page 261
The Schematic View interface……Page 262
Working with Schematic View Nodes……Page 264
Renaming objects……Page 266
Copying and reordering modifiers……Page 267
Tutorial: Building an inverted solar system……Page 269
Summary……Page 270
Moving, Rotating, and Scaling Objects……Page 272
Scaling objects……Page 273
Using the transform buttons……Page 274
Working with the Transform Gizmo……Page 275
Using the Transform Type-In dialog box……Page 276
Using status bar coordinate fields……Page 277
Understanding Transform Managers……Page 278
Understanding coordinate systems……Page 279
Tutorial: Exploring the coordinate systems……Page 280
Using a transform center……Page 282
Positioning pivot points……Page 283
Transform adjustments……Page 284
Selecting Axis Constraints……Page 285
Locking axes……Page 287
Tutorial: Re-creating a chess game……Page 288
Tutorial: Setting the dining room table……Page 290
Tutorial: Building a snowman……Page 292
Aligning objects……Page 293
Aligning normals……Page 294
Tutorial: Creating a string of pearls……Page 295
Aligning to a view……Page 296
Tutorial: Building with pipes……Page 297
The Home Grid……Page 298
Using AutoGrid……Page 299
Tutorial: Building a multicolored caterpillar……Page 300
Using Snap Options……Page 301
Setting snap points……Page 302
Setting snap options……Page 303
Tutorial: Creating a lattice for a methane molecule……Page 304
Summary……Page 305
Applying modifiers……Page 306
Copying and pasting modifiers……Page 308
Tutorial: Learning the effect of Stack order……Page 309
Collapsing the Stack……Page 310
Using the Collapse utility……Page 311
Modifying subobjects……Page 312
Configuring modifier sets……Page 313
Exploring Modifier Types……Page 314
Selection modifiers……Page 315
Patch/Spline Editing modifiers……Page 316
Mesh Editing modifiers……Page 321
Animation modifiers……Page 326
UV coordinate modifiers……Page 332
Subdivision Surface modifiers……Page 334
Free Form Deformer modifiers……Page 336
Parametric Deformer modifiers……Page 339
Surface modifiers……Page 349
Other modifiers……Page 350
World-Space modifiers……Page 352
Tutorial: Modeling a vacuum hose……Page 354
Using Instanced Modifiers……Page 356
Summary……Page 357
Part III: Modeling……Page 358
Parametric versus Non-Parametric……Page 360
Modeling Types……Page 361
Tutorial: Filling a treasure chest with gems……Page 362
Adding custom parameters……Page 363
Working with Subobjects……Page 364
Soft Selection……Page 365
Tutorial: Melting half an ice cream cone……Page 366
The Polygon Counter utility……Page 367
Tutorial: Creating an LOD Turtle……Page 368
Measuring coordinate distances……Page 370
Tutorial: Testing the Pythagorean theorem……Page 371
Summary……Page 372
Drawing in 2D……Page 374
Working with shape primitives……Page 375
Tutorial: Viewing the interior of a heart……Page 383
Tutorial: Drawing a company logo……Page 384
Importing and Exporting Splines……Page 386
Tutorial: Importing vector drawings from Illustrator……Page 387
Tutorial: Exporting a Max-generated logo……Page 388
Selecting spline subobjects……Page 390
Controlling spline geometry……Page 393
Editing vertices……Page 395
Editing segments……Page 400
Editing Spline subobjects……Page 402
Tutorial: Spinning a spiderÌs web……Page 407
Using the Shape Check utility……Page 408
Extruding splines……Page 409
Tutorial: Lathing a crucible……Page 410
Spline Boolean operators……Page 411
Tutorial: Routing a custom shelf……Page 412
Summary……Page 413
Creating Editable Mesh and Poly Objects……Page 414
Editable Mesh verses Editable Poly Objects……Page 415
Editable Mesh and Poly subobjects modes……Page 416
Selection rollout……Page 417
Editing vertices……Page 418
Editing edges……Page 424
Editing Face, Border, Polygon, and Element subobjects……Page 427
Tutorial: Modeling a clown head……Page 432
Tutorial: Cleaning up imported meshes……Page 433
Tutorial: Building a Beveled Pyramid……Page 435
Summary……Page 437
Creating a patch grid……Page 438
Tutorial: Creating a checkerboard……Page 440
Editable patches versus the Edit Patch modifier……Page 441
Selecting Patch subobjects……Page 442
Editing vertices……Page 443
Editing edges……Page 448
Editing Patch and Element subobjects……Page 449
Tutorial: Modeling a shell……Page 452
Summary……Page 454
Understanding Compound Object Types……Page 456
Morphing Objects……Page 457
Tutorial: Morphing a sword into a hammer……Page 458
Setting a vertex projection direction……Page 460
Tutorial: Placing a facial scar……Page 461
Cookie Cutter and Merge options……Page 463
Tutorial: Using the ShapeMerge compound object……Page 464
Creating a Terrain Object……Page 466
Tutorial: Creating an island terrain……Page 467
Using the Mesher Object……Page 468
Creating a Scatter Object……Page 469
Working with Source objects……Page 470
Working with Distribution objects……Page 471
Setting Transforms……Page 472
Tutorial: Filling a box with spiders……Page 473
Tutorial: Creating jungle vines……Page 474
Tutorial: Covering the island with trees……Page 476
Creating Connect Objects……Page 477
Tutorial: Creating a Park Bench……Page 479
Intersection……Page 480
Cut……Page 482
Tips for working with Booleans……Page 484
Tutorial: Creating a Lincoln Log set……Page 485
Using the Get Shape and Get Path buttons……Page 487
Changing path parameters……Page 488
Setting skin parameters……Page 489
Tutorial: Designing a slip-proof hanger……Page 490
The Deformation window interface……Page 491
Twist Deformation……Page 494
Bevel Deformation……Page 495
Fit Deformation……Page 497
Modifying Loft subobjects……Page 498
Comparing shapes……Page 500
Editing Loft paths……Page 501
Tutorial: Creating drapes……Page 502
Summary……Page 503
Creating NURBS Curves and Surfaces……Page 504
NURBS curves……Page 505
NURBS surfaces……Page 506
Converting objects to NURBS……Page 508
NURBS rollouts……Page 509
The NURBS Creation Toolbox……Page 512
Using NURBS subobject editing tools……Page 516
Tutorial: Creating a U-Loft NURBS spoon……Page 517
Creating a UV Loft surface……Page 518
Lathing a NURBS surface……Page 519
Tutorial: Lathing a NURBS CV curve to create a vase……Page 520
Tutorial: Creating a NURBS leaf……Page 521
Tutorial: Sculpting a flower petal……Page 524
Summary……Page 526
Part IV: Materials and Maps……Page 528
Understanding Material Properties……Page 530
Using the Material Editor controls……Page 533
Using the sample slots……Page 537
Renaming materials……Page 541
Applying materials……Page 542
Setting Material Editor options……Page 543
Tutorial: Coloring Easter eggs……Page 544
Using the Material/Map Browser……Page 545
Working with additional material libraries……Page 546
Tutorial: Loading a material library……Page 547
Using the Material/Map Navigator……Page 548
Summary……Page 550
Using shading types……Page 552
Extended Parameters rollout……Page 558
SuperSampling……Page 560
Maps……Page 561
Dynamic Properties rollout……Page 562
Tutorial: Coloring a dolphin……Page 563
Using Compound Materials……Page 564
Blend……Page 565
Composite……Page 566
Multi/Sub-Object……Page 567
Tutorial: Creating a patchwork quilt……Page 569
Morpher……Page 570
Top/Bottom……Page 571
Tutorial: Surfing the waves……Page 572
Using Raytrace Materials……Page 573
Raytrace Basic Parameters……Page 574
Extended Parameters rollout……Page 575
Raytracer Control rollout……Page 577
Additional rollouts……Page 580
Tutorial: Coming up roses……Page 581
Matte/Shadow Basic Parameters rollout……Page 582
Tutorial: Ballooning in New York……Page 583
Summary……Page 585
Understanding Maps……Page 586
Material Map Types……Page 587
D maps……Page 588
Compositor maps……Page 613
Color modifier maps……Page 616
Reflection and refraction maps……Page 619
The Maps Rollout……Page 624
Diffuse mapping……Page 625
Opacity mapping……Page 626
Reflection mapping……Page 627
Using the Map Path Utility……Page 628
Summary……Page 629
Building a New Material Library……Page 630
Tutorial: Creating space textures……Page 631
Tutorial: Aging objects for realism……Page 634
Animating Materials……Page 635
Tutorial: Dimming lights……Page 636
Using IFL files……Page 637
Tutorial: WhatÌs on TV?……Page 638
Using material IDs……Page 640
Tutorial: Mapping die faces……Page 641
Tutorial: Using the UVW Map modifier to apply decals……Page 642
Tutorial: Creating random marquee lights with the MaterialByElement modifier……Page 644
Using the Unwrap UVW modifier……Page 645
Tutorial: Controlling the mapping of teddy bearÌs head……Page 648
Painting vertices……Page 650
Tutorial: Marking heart tension……Page 651
Tutorial: Creating an alien landscape……Page 652
Removing Materials and Maps……Page 653
Summary……Page 654
Part V: Lights and Cameras……Page 656
Natural and artificial light……Page 658
A standard lighting method……Page 659
Shadows……Page 660
Default lighting……Page 662
Ambient light……Page 663
Creating and Positioning Light Objects……Page 664
Transforming lights……Page 665
Tutorial: Lighting the snowmanÌs face……Page 666
Light viewport controls……Page 667
Tutorial: Lighting a lamp……Page 669
General parameters……Page 670
Attenuation parameters……Page 672
Spot and directional light parameters……Page 673
Shadow parameters……Page 674
Using the Light Lister……Page 676
Tutorial: Creating twinkling stars……Page 677
Using the Compass helper……Page 678
Specifying date and time……Page 679
Tutorial: Animating a day in 20 seconds……Page 680
Using Volume Lights……Page 681
Volume light parameters……Page 682
Tutorial: Showing car headlights……Page 683
Tutorial: Creating laser beams……Page 685
Tutorial: Projecting a trumpet image on a scene……Page 687
Tutorial: Creating a stained-glass window……Page 688
Summary……Page 690
Understanding Cameras……Page 692
Free camera……Page 693
Creating a Camera View……Page 694
Tutorial: Setting up an OpponentÌs View……Page 695
Controlling a Camera……Page 696
Tutorial: Watching a rocket……Page 698
Aligning cameras……Page 699
Tutorial: Seeing the snowmanÌs good side……Page 700
Lens settings and field of view……Page 701
Camera type and display options……Page 702
Environment ranges and clipping planes……Page 703
Tutorial: Using a Multi-Pass effect camera……Page 704
Summary……Page 706
Using the Camera Match Utility……Page 708
Setting Camera Match points……Page 709
Tutorial: Driving in Rome……Page 710
Loading a movie file……Page 713
Working with trackers……Page 714
Using the tracker gizmo……Page 715
Stepping through frames……Page 716
Automating the tracking process……Page 717
Matching the camera……Page 718
Tutorial: Tracking a flyby cameraÌs motion……Page 719
Pinning objects……Page 722
Tutorial: Pinning a jet in front of the camera……Page 724
Summary……Page 725
Part VI: Particle Systems and Space Warps……Page 726
Understanding the Various Particle Systems……Page 728
Creating a Particle System……Page 729
Using the Spray and Snow Particle System……Page 730
Tutorial: Creating Rain and Snow……Page 732
Super Spray basic parameters……Page 734
Particle Generation rollout……Page 735
Particle Type rollout……Page 736
Tutorial: Creating a fireworks fountain……Page 737
Tutorial: Adding spray to a spray can……Page 738
Rotation and Collision rollout……Page 742
Tutorial: Basketball shooting practice……Page 743
Bubble Motion rollout……Page 745
Particle Spawn rollout……Page 746
Load/Save Presets rollout……Page 747
Using the Blizzard Particle System……Page 748
Using the PArray Particle System……Page 749
Tutorial: Magic Butterfly Wings……Page 750
Using the PCloud Particle System……Page 752
Tutorial: Creating a fire-breathing dragon……Page 753
Summary……Page 755
Creating a Space Warp……Page 756
Forces……Page 757
Deflectors……Page 765
Geometric/Deformable……Page 770
Modifier-Based……Page 779
Tutorial: Shattering glass……Page 784
Tutorial: Exploding a Planet……Page 785
Summary……Page 787
Part VII: Animation……Page 788
Working with Keys……Page 790
Tutorial: Rotating a Changing Hedra……Page 791
Using the Track Bar……Page 793
Viewing and Editing Key Values……Page 794
Setting frame rate……Page 796
Using the Motion Command Panel……Page 797
Setting parameters……Page 798
Using trajectories……Page 799
Using ghosting……Page 801
Animating materials……Page 802
Tutorial: Animating darts hitting a dartboard……Page 803
Wiring Parameters……Page 804
Using the Parameter Wire dialog box……Page 805
Tutorial: Controlling a crocodileÌs bite……Page 807
Summary……Page 809
Track View toolbar……Page 810
Tracks……Page 812
Status bar……Page 814
Edit keys mode……Page 815
Edit time mode……Page 817
Edit ranges mode……Page 818
Function curves mode……Page 819
Moving, sliding, and scaling keys……Page 821
Using the Randomize Keys utility……Page 822
Deleting, cutting, copying, and pasting time……Page 823
Adjusting Function Curves……Page 824
Working with tangents……Page 825
Applying ease and multiplier curves……Page 826
Tutorial: Animating a hyper pogo stick……Page 827
Filtering Tracks……Page 830
Using Out-of-Range Types……Page 831
Adding Note Tracks……Page 832
Synchronizing to a Sound Track……Page 833
Tutorial: Adding sound to an animation……Page 834
Summary……Page 836
Using Constraints……Page 838
Tutorial: Attaching a sphere to a terrain……Page 839
Surface constraint……Page 840
Tutorial: Rolling a tire over a hill with the Surface Constraint……Page 841
Path constraint……Page 842
Tutorial: Creating a dragonfly flight path……Page 843
Position constraint……Page 844
Link constraint……Page 845
Tutorial: Skating a figure eight……Page 846
LookAt constraint……Page 847
Tutorial: Watching a dragonfly fly……Page 848
Summary……Page 850
Understanding Controller Types……Page 852
Automatically assigned controllers……Page 853
Assigning controllers in Track View……Page 854
Examining the Various Controllers……Page 855
Single transformation track controllers……Page 856
Multi-track transform controllers……Page 863
Special-purpose controllers……Page 867
Summary……Page 882
Variables……Page 884
Operators……Page 885
Functions……Page 887
Scalar return type……Page 888
RGB return type……Page 889
Defining variables……Page 890
Building expressions……Page 891
Animating transforms with the Expression controller……Page 893
Animating parameters with the Expression controller……Page 895
Tutorial: Inflating a balloon……Page 896
Tutorial: Controlling a stoplight……Page 898
Summary……Page 900
Understanding Dynamics……Page 902
Using dynamic objects……Page 903
Defining Dynamic Material Properties……Page 908
Using Dynamic Space Warps……Page 909
Using the Dynamics rollout……Page 910
Using the Timing & Simulation rollout……Page 913
Editing simulation objects……Page 914
Optimizing a simulation……Page 915
Tutorial: Bowling a strike……Page 916
Using the Flex Modifier……Page 917
Setting flex strength……Page 918
Painting weights……Page 919
Adding Forces and Deflectors……Page 920
Tutorial: Making a waving flag……Page 921
Summary……Page 923
Part VIII: Inverse Kinematics……Page 924
Building a Bones System……Page 926
Assigning an IK Solver……Page 927
Setting bone parameters……Page 928
Tutorial: Making a simple puppet using bones……Page 929
Making Objects into Bones……Page 931
Tutorial: Making a Linked Teddy Bear into a Bones System……Page 932
Skin subobjects……Page 933
Editing envelopes……Page 934
Tutorial: Applying the Skin modifier to a flamingo……Page 936
Using deformers……Page 937
Summary……Page 939
Forward Versus Inverse Kinematics……Page 940
Building and linking a system……Page 941
Selecting a terminator……Page 942
Defining joint constraints……Page 943
Understanding precedence……Page 944
Tutorial: Building an extensible arm linkage……Page 945
Using the Various Inverse Kinematics Methods……Page 946
Interactive IK……Page 947
Applied IK……Page 949
Tutorial: Animating the arm linkage using Applied IK……Page 950
History-Independent (HI) IK solver……Page 952
History-Dependent (HD) IK solver……Page 956
Tutorial: Animating a spyglass with the HD IK solver……Page 958
IK Limb solver……Page 959
Tutorial: Animating a flamingoÌs leg with the IK Limb solver……Page 960
Summary……Page 961
Part IX: Rendering and Post- Production……Page 962
Understanding the Max Renderers……Page 964
Previewing with ActiveShade……Page 965
Enabling ActiveShade in a viewport……Page 966
Creating previews……Page 967
Initiating a render job……Page 970
Common parameters……Page 972
Scanline A-Buffer renderer……Page 975
Rendering Preferences……Page 978
Creating VUE Files……Page 979
Using the Virtual Frame Buffer……Page 980
Using the RAM Player……Page 982
Render Types……Page 984
Rendering Problems……Page 985
Summary……Page 986
Creating an Environment……Page 988
Defining the rendered environment……Page 989
Tutorial: Creating a mystery with an environment map……Page 991
Using Atmospheric Apparatus Gizmos……Page 993
Creating Atmospheric Effects……Page 994
Using the Fire effect……Page 995
Tutorial: Creating the sun……Page 999
Tutorial: Creating clouds……Page 1000
Using the Fog effect……Page 1001
Using the Volume Fog effect……Page 1004
Using the Volume Light effect……Page 1005
Summary……Page 1006
Using Render Elements……Page 1008
Adding render elements……Page 1009
Rendering files for Combustion……Page 1010
Adding Render Effects……Page 1011
Lens Effects……Page 1012
Glow……Page 1016
Ring……Page 1023
Blur……Page 1031
Brightness and Contrast……Page 1033
Color Balance……Page 1034
File Output……Page 1035
Motion Blur……Page 1036
Depth of Field……Page 1037
Summary……Page 1038
Ch36: Network Rendering……Page 1040
Network Requirements……Page 1041
Setting up the network……Page 1043
Tutorial: Locating TCP/IP and gathering IP addresses……Page 1044
Tutorial: Installing and configuring TCP/IP……Page 1046
Tutorial: Setting up Max on the networked computers……Page 1048
Tutorial: Sharing directories……Page 1049
Tutorial: Initializing the network rendering system……Page 1053
Tutorial: Completing your first network rendering job……Page 1055
Job assignment options……Page 1059
The network manager settings……Page 1060
The network servers settings……Page 1062
Logging Errors……Page 1063
Using the Queue Manager……Page 1064
Jobs……Page 1065
Servers……Page 1066
Event Notification……Page 1067
Tutorial: Setting up Batch Rendering……Page 1068
Summary……Page 1069
Understanding Post-Production……Page 1070
The Video Post toolbar……Page 1071
Working with Sequences……Page 1073
Adding and Editing Events……Page 1074
Adding an image input event……Page 1075
Adding scene events……Page 1076
Adding image filter events……Page 1078
Adobe Premiere Transition filter……Page 1083
Adding external events……Page 1084
Using loop events……Page 1085
Working with Ranges……Page 1086
Working with Lens Effects Filters……Page 1087
Adding focus……Page 1088
Adding glow……Page 1089
Adding highlights……Page 1090
Tutorial: Adding backgrounds and filters using Video Post……Page 1091
Tutorial: Creating space backdrops……Page 1093
Summary……Page 1094
Part X: Customizing Max……Page 1096
Loading a custom interface……Page 1098
Reverting to the startup interface……Page 1099
Customizing keyboard shortcuts……Page 1100
Tutorial: Assigning keyboard shortcuts……Page 1101
Customizing toolbars……Page 1102
Tutorial: Creating a custom toolbar……Page 1103
Customizing quadmenus……Page 1105
Tutorial: Adding a new menu……Page 1108
Customizing colors……Page 1110
Configuring Paths……Page 1111
General preferences……Page 1112
Inverse Kinematics preferences……Page 1115
Animation preferences……Page 1117
File panel preferences……Page 1118
Gamma preferences……Page 1121
Viewport preferences……Page 1122
MAXScript preferences……Page 1125
Customizing Command Panel Buttons……Page 1126
Summary……Page 1127
What Is MAXScript?……Page 1128
The MAXScript menu……Page 1129
The MAXScript Utility rollout……Page 1130
Tutorial: Using the SphereArray script……Page 1131
The MAXScript Listener window……Page 1133
Tutorial: Talking to the MAXScript interpreter……Page 1134
MAXScript editor windows……Page 1136
The Macro Recorder……Page 1137
Tutorial: Recording a simple script……Page 1138
Visual MAXScript……Page 1140
Tutorial: Building a custom rollout with the Visual MAXScript window……Page 1143
Scripted mouse tools……Page 1147
Variables and data types……Page 1148
Tutorial: Using variables……Page 1150
Expressions……Page 1152
Conditions……Page 1154
Collections and arrays……Page 1155
Loops……Page 1156
Functions……Page 1158
Tutorial: Creating a school of fish……Page 1159
Summary……Page 1166
Part XI: Extending Max With Plug- Ins……Page 1168
Locating Plug-Ins……Page 1170
Installing plug-ins……Page 1172
Managing plug-ins……Page 1173
Tutorial: Creating a fuzzy spider with Shag:Fur……Page 1175
Tutorial: Producing a cartoon rendering with Illustrate!……Page 1177
Summary……Page 1179
Max and Plug-Ins……Page 1180
Types of Plug-Ins……Page 1181
Tutorial: Enabling Max SDK syntax highlighting……Page 1183
Tutorial: Loading a sample project……Page 1184
Tutorial: Setting project options……Page 1185
Creating Your First Plug-In……Page 1188
A look at the project files……Page 1189
Tutorial: Using the plug-in skeleton……Page 1192
Adding a new plug-in parameter……Page 1193
Tutorial: Debugging Plug-Ins……Page 1194
Capturing mouse input……Page 1196
Building an objectÌs mesh……Page 1199
Ideas for Enhancing Your Plug-In……Page 1209
Summary……Page 1210
Choosing an Operating System……Page 1212
Installing 3ds max 4……Page 1213
Authorizing the Software……Page 1217
Direct3D……Page 1219
OpenGL……Page 1220
Main Interface Shortcuts……Page 1222
Dialog Box Shortcuts……Page 1228
Miscellaneous Shortcuts……Page 1233
Using the Plug-in Manager……Page 1236
About the Plug-Ins……Page 1237
TV Image render effect……Page 1238
Sketch render effect……Page 1240
Gear primitive……Page 1241
Brick primitive……Page 1243
Balls and Sticks utility……Page 1244
Rainbow atmospheric effect……Page 1245
Plug-Ins……Page 1248
D Models……Page 1249
Product Demos……Page 1250
Glossary……Page 1252
Index……Page 1264
Hungry Minds, Inc. End-User License Agreement……Page 1307
How to Install the CD-ROM……Page 1309

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