Paul Debevec (auth.), Marc Pollefeys, Luc Van Gool, Andrew Zisserman, Andrew Fitzgibbon (eds.)3540418458, 9783540418450
This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop. |
Table of contents : Pursuing Reality with Image-Based Modeling, Rendering, and Lighting….Pages 1-16 Frame Decimation for Structure and Motion….Pages 17-34 Stabilizing Image Mosaicing by Model Selection….Pages 35-51 On Computing Metric Upgrades of Projective Reconstructions under the Rectangular Pixel Assumption….Pages 52-67 A Progressive Scheme for Stereo Matching….Pages 68-85 Panel Session on Computations and Algorithms….Pages 86-93 Rendering with Non-uniform Approximate Concentric Mosaics….Pages 94-108 Volumetric Warping for Voxel Coloring on an Infinite Domain….Pages 109-123 A Compact Model for Viewpoint Dependent Texture Synthesis….Pages 124-143 Augmented Reality Using Uncalibrated Video Sequences….Pages 144-160 Panel Session on Visual Scene Representation….Pages 161-169 Geometry and Texture from Thousands of Images….Pages 170-186 VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments….Pages 187-203 Eyes from Eyes….Pages 204-217 Sequential Localisation and Map-Building in Computer Vision and Robotics….Pages 218-234 Panel Session on Extended Environments….Pages 235-241 |
Reviews
There are no reviews yet.