Jim Adams1-59200-315-X
Книга Programming Role Playing Games with DirectX Programming Role Playing Games with DirectXКниги Языки программирования Автор: Jim Adams Год издания: 2004 Формат: pdf Издат.:Premier Press Страниц: 881 Размер: 8 ISBN: 1-59200-315-X Язык: Русский0 (голосов: 0) Оценка:No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they re navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game!Programming Role Playing Games with DirectX, 2nd Editionwill show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay, and process input with DirectInput. By the time you finish, you ll have the skills you need to create a complete role-playing game. |
Table of contents : Cover……Page 1 Contents at a Glance……Page 9 Contents……Page 11 PART I Working with This Book……Page 28 Preparing for the Book……Page 30 PART II DirectX Basics……Page 70 Drawing with DirectX Graphics……Page 72 Interacting with DirectInput……Page 168 Playing Sound and Music with DirectX Audio and DirectShow……Page 198 Networking with DirectPlay……Page 260 Creating the Game Core……Page 302 PART III Role Playing Game Programming……Page 364 Using 2-D Graphics……Page 366 Creating 3-D Graphics Engines……Page 398 Mixing 2-D and 3-D Graphics Engines……Page 460 Implementing Scripts……Page 476 Defining and Using Objects……Page 510 Controlling Players and Characters……Page 548 Working with Maps and Levels……Page 648 Creating Combat Sequences……Page 702 Getting Online with Multiplayer Gaming……Page 724 PART IV The Finishing Touches……Page 780 Putting Together a Full Game……Page 782 PART V Appendixes……Page 836 Appendix A Bibliography……Page 838 Appendix B What’s on the CD-ROM……Page 844 Appendix C Glossary……Page 848 Index……Page 861 |
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