Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings

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Edition: 1

Series: Lecture Notes in Computer Science 4871 : Information Systems and Applications, incl. Internet/Web, and HCI

ISBN: 3540770372, 9783540770374

Size: 7 MB (7076846 bytes)

Pages: 219/225

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Martyn Dade-Robertson (auth.), Marc Cavazza, Stéphane Donikian (eds.)3540770372, 9783540770374

In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.

Table of contents :
Front Matter….Pages –
Front Matter….Pages 1-1
Visual Scenario Representation in the Context of a Tool for Interactive Storytelling….Pages 3-12
Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling….Pages 13-25
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation….Pages 26-37
Story Manager in ‘Europe 2045‘ Uses Petri Nets….Pages 38-50
Narrative Construction in a Mobile Tour Guide….Pages 51-62
Developing Virtual Storytellers for the Virtual Alhambra….Pages 63-74
Front Matter….Pages 75-75
What Gestures to Perform a Collaborative Storytelling?….Pages 77-88
What Does Your Actor Remember? Towards Characters with a Full Episodic Memory….Pages 89-101
BEcool: Towards an Author Friendly Behaviour Engine….Pages 102-113
Front Matter….Pages 115-115
Being There: Participants and Spectators in Interactive Narrative….Pages 117-128
Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging….Pages 129-138
Anime Blog for Collecting Animation Data….Pages 139-149
Front Matter….Pages 151-151
Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New Millennium, New Media)….Pages 153-166
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones….Pages 167-175
INSCAPE An Authoring Platform for Interactive Storytelling….Pages 176-177
Front Matter….Pages 179-179
RCEI: An API for Remote Control of Narrative Environments….Pages 181-186
Bringing Interactivity into Campbell’s Hero’s Journey….Pages 187-195
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm….Pages 196-201
FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education….Pages 202-205
From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World….Pages 206-209
Front Matter….Pages 179-179
Affective Interactive Narrative in the CALLAS Project….Pages 210-213
Creating Interactive Poly-Artistic Works: The ConceptMove Project….Pages 214-218
Back Matter….Pages –

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