Hung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin (auth.), Randall Shumaker (eds.)3540733345, 9783540733348, 9783540733355
Table of contents :
Front Matter….Pages –
Front Matter….Pages 1-1
The Storage Independent Polygonal Mesh Simplification System….Pages 3-12
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping….Pages 13-21
3D-Image Visualization and Its Performance in Teleoperation….Pages 22-31
Manipulating Objects Behind Obstacles….Pages 32-41
Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences….Pages 42-51
Non-commercial Object-Base Scene Description….Pages 52-61
Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments….Pages 62-70
Acceleration of Terrain Rendering Using Cube Mesh….Pages 71-79
A Realistic Illumination Model for Stained Glass Rendering….Pages 80-87
Visual Hull with Silhouette Maps….Pages 88-96
Region-Based Artificial Terrain Texture Generation….Pages 97-103
A Real-Time Color Quantization Scheme for Virtual Environments Navigation System….Pages 104-110
A Distributed Framework for Scalable Large-Scale Crowd Simulation….Pages 111-121
QEM-Based Mesh Simplification with Effective Feature-Preserving….Pages 122-131
Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality….Pages 132-141
Lower Cost Modular Spatially Immersive Visualization….Pages 142-146
Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects….Pages 147-156
Parallel Search Algorithm for Geometric Constraints Solving….Pages 157-164
Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog….Pages 165-174
Front Matter….Pages 175-175
Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness….Pages 177-184
Front Matter….Pages 175-175
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations….Pages 185-194
Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques….Pages 195-204
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence….Pages 205-214
Interactive Haptic Rendering of High-Resolution Deformable Objects….Pages 215-223
Collaborative Virtual Environments: You Can’t Do It Alone, Can You?….Pages 224-233
Development of Wide-Area Tracking System for Augmented Reality….Pages 234-243
An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments….Pages 244-252
Development of a Handheld User Interface Framework for Virtual Environments….Pages 253-261
Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness….Pages 262-269
A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers….Pages 270-279
Design and Evaluation of a Hybrid Display System for Motion-Following Tasks….Pages 280-289
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room….Pages 290-299
Towards Transparent Telepresence….Pages 300-309
Towards an Interaction Model in Collaborative Virtual Environments….Pages 310-319
C-Band: A Flexible Ring Tag System for Camera-Based User Interface….Pages 320-328
A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship….Pages 329-337
How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks….Pages 338-347
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments….Pages 348-357
Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision….Pages 358-366
Measurement of Suitability of a Haptic Device in a Virtual Reality System….Pages 367-375
Front Matter….Pages 175-175
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review….Pages 376-385
Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color….Pages 386-391
Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness….Pages 392-396
Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review….Pages 397-407
Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs….Pages 408-417
Front Matter….Pages 419-419
Sketch Based Modeling System….Pages 421-430
Ergonomic Interactive Testing in a Mixed-Reality Environment….Pages 431-440
Designer-Centered Haptic Interfaces for Shape Modeling….Pages 441-450
An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations….Pages 451-457
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments….Pages 458-467
VR-Based Virtual Test Technology and Its Application in Instrument Development….Pages 468-477
An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups….Pages 478-487
A Virtual Environment for 3D Facial Makeup….Pages 488-496
A Virtual Space Environment Simulation System….Pages 497-503
Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances….Pages 504-513
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to ‘Sense/Feel‘ Their Local Environment….Pages 514-522
A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations….Pages 523-532
Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments….Pages 533-542
IMPROVE: Collaborative Design Review in Mobile Mixed Reality….Pages 543-553
Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work….Pages 554-563
Front Matter….Pages 419-419
Augmented Reality System for Development of Handy Information Device with Tangible Interface….Pages 564-573
Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design….Pages 574-583
Simulators for Driving Safety Study – A Literature Review….Pages 584-593
A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation….Pages 594-603
Front Matter….Pages 605-605
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse….Pages 607-616
Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application….Pages 617-626
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens….Pages 627-632
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects….Pages 633-641
AR Pottery: Experiencing Pottery Making in the Augmented Space….Pages 642-650
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals….Pages 651-659
Summary of Usability Evaluations of an Educational Augmented Reality Application….Pages 660-669
VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization….Pages 670-672
The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung….Pages 673-679
Cultural Heritage as Digital Experience: A Singaporean Perspective….Pages 680-688
Learning Cooperation in a Tangible Moyangsung….Pages 689-698
An Open-Source Virtual Reality Platform for Clinical and Research Applications….Pages 699-707
Colour Correct Digital Museum on the Internet….Pages 708-717
3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins….Pages 718-727
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance….Pages 728-737
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction….Pages 738-747
Front Matter….Pages 605-605
Plant Modeling and Its Application in Digital Agriculture Museum….Pages 748-757
Back Matter….Pages –
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