Norman I. Badler (auth.), Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix (eds.)3540222839, 9783540222835, 9783540277972
Table of contents :
Front Matter….Pages –
Embodied Agents and Meaningful Motion….Pages 1-2
Natural Language Understanding in Façade: Surface-Text Processing….Pages 3-13
Stepping into the Interactive Drama….Pages 14-25
From Another Point of View: Art-E-Fact….Pages 26-35
1, 2, 3 …. Action! Directing Real Actors and Virtual Characters….Pages 36-41
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative….Pages 42-47
Transferring Game Mastering Laws to Interactive Digital Storytelling….Pages 48-54
Narrativity of User Experience….Pages 55-60
Integrated Decision Points for Interactive Movies….Pages 61-67
Autonomous Virtual Actors….Pages 68-78
Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform….Pages 79-88
Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling….Pages 89-94
Emotional Characters for Automatic Plot Creation….Pages 95-100
Writing Interactive Fiction Scenarii with DraMachina….Pages 101-112
A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality….Pages 113-118
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR….Pages 119-125
A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie….Pages 126-131
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time….Pages 132-141
Mobile Entertainment Computing….Pages 142-147
StoryNet: An Educational Game for Social Skills….Pages 148-157
Inner Earth: Towards Interaction Patterns….Pages 158-163
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario….Pages 164-170
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications….Pages 171-176
Experience the Antique Olympics! An Interactive Educational Narrative….Pages 177-182
Narrative, Game Play, and Alternative Time Structures for Virtual Environments….Pages 183-194
Telling Stories with Dialogue Boxes to Retrieve Documents….Pages 195-206
Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade ….Pages 207-212
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series….Pages 213-218
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution….Pages 219-231
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film….Pages 232-239
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground….Pages 240-245
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives….Pages 246-251
Poetics of Voicemail: The Tree-Structured Narrative of BirthData ….Pages 252-257
Libro Vision: Gesture-Controlled Virtual Book….Pages 258-263
DinoHunter: Platform for Mobile Edutainment Applications in Museums….Pages 264-269
An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology….Pages 270-276
Monotony: An Experimental Interactive Narrative….Pages 277-283
The Fabulous Adventures of MC Walker: Conceptual Videogame….Pages 284-289
Janus – Keeper of the Gate to the Otherworld….Pages 290-292
Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling….Pages 293-296
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20 th Century….Pages 297-302
Back Matter….Pages –
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