Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings

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Edition: 1

Series: Lecture Notes in Computer Science 3105

ISBN: 3540222839, 9783540222835, 9783540277972

Size: 6 MB (5850841 bytes)

Pages: 308/321

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Norman I. Badler (auth.), Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix (eds.)3540222839, 9783540222835, 9783540277972

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Table of contents :
Front Matter….Pages –
Embodied Agents and Meaningful Motion….Pages 1-2
Natural Language Understanding in Façade: Surface-Text Processing….Pages 3-13
Stepping into the Interactive Drama….Pages 14-25
From Another Point of View: Art-E-Fact….Pages 26-35
1, 2, 3 …. Action! Directing Real Actors and Virtual Characters….Pages 36-41
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative….Pages 42-47
Transferring Game Mastering Laws to Interactive Digital Storytelling….Pages 48-54
Narrativity of User Experience….Pages 55-60
Integrated Decision Points for Interactive Movies….Pages 61-67
Autonomous Virtual Actors….Pages 68-78
Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform….Pages 79-88
Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling….Pages 89-94
Emotional Characters for Automatic Plot Creation….Pages 95-100
Writing Interactive Fiction Scenarii with DraMachina….Pages 101-112
A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality….Pages 113-118
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR….Pages 119-125
A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie….Pages 126-131
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time….Pages 132-141
Mobile Entertainment Computing….Pages 142-147
StoryNet: An Educational Game for Social Skills….Pages 148-157
Inner Earth: Towards Interaction Patterns….Pages 158-163
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario….Pages 164-170
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications….Pages 171-176
Experience the Antique Olympics! An Interactive Educational Narrative….Pages 177-182
Narrative, Game Play, and Alternative Time Structures for Virtual Environments….Pages 183-194
Telling Stories with Dialogue Boxes to Retrieve Documents….Pages 195-206
Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade ….Pages 207-212
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series….Pages 213-218
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution….Pages 219-231
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film….Pages 232-239
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground….Pages 240-245
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives….Pages 246-251
Poetics of Voicemail: The Tree-Structured Narrative of BirthData ….Pages 252-257
Libro Vision: Gesture-Controlled Virtual Book….Pages 258-263
DinoHunter: Platform for Mobile Edutainment Applications in Museums….Pages 264-269
An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology….Pages 270-276
Monotony: An Experimental Interactive Narrative….Pages 277-283
The Fabulous Adventures of MC Walker: Conceptual Videogame….Pages 284-289
Janus – Keeper of the Gate to the Otherworld….Pages 290-292
Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling….Pages 293-296
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20 th Century….Pages 297-302
Back Matter….Pages –

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