Interactive Systems. Design, Specification, and Verification: 13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006. Revised Papers

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Series: Lecture Notes in Computer Science 4323 : Programming and Software Engineering

ISBN: 3540695532, 9783540695530

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Pages: 276/279

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Jan Gulliksen (auth.), Gavin Doherty, Ann Blandford (eds.)3540695532, 9783540695530

This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006.

The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on HCI research, critical systems, model based development, cognitive aspects of interaction, use of models, haptics and multimodality, prototyping and evaluation, supporting user interface development, and group discussions.


Table of contents :
Front Matter….Pages –
How Do Developers Meet Users? – Attitudes and Processes in Software Development….Pages 1-10
Validity and Cross-Validity in HCI Publications….Pages 11-24
Model-Based Engineering of Widgets, User Applications and Servers Compliant with ARINC 661 Specification….Pages 25-38
Usability Requirements for Improving the Infection Module of a Hospital Intensive Care Unit Information System….Pages 39-51
Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems….Pages 52-66
Collaborative Social Structures and Task Modelling Integration….Pages 67-80
Towards Model-Driven Development of Staged Participatory Multimedia Events….Pages 81-94
Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT….Pages 95-108
An Investigation into the Validation of Formalised Cognitive Dimensions….Pages 109-122
Formal Modelling of Cognitive Interpretation….Pages 123-136
Combining Formal Methods and Functional Strategies Regarding the Reverse Engineering of Interactive Applications….Pages 137-150
An Ontological Approach to Visualization Resource Management….Pages 151-156
Visual Design of User Interfaces by (De)composition….Pages 157-170
Exploring the Specification of Haptic Interaction….Pages 171-184
Analysis of Pointing Tasks on a White Board….Pages 185-198
Mixed-Fidelity Prototyping of User Interfaces….Pages 199-212
A Hybrid Approach for Modelling Early Prototype Evaluation Under User-Centred Design Through Association Rules….Pages 213-219
Rapid User-Centred Evaluation for Context-Aware Systems….Pages 220-233
Using a Patterns-Based Modelling Language and a Model-Based Adaptation Architecture to Facilitate Adaptive User Interfaces….Pages 234-247
Toward Quality-Driven Development of 3D Computer Games….Pages 248-261
Processes: Working Group Report….Pages 262-264
Usability and Computer Games: Working Group Report….Pages 265-268
Back Matter….Pages –

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