Vector game math processors

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Series: Wordware game math library

ISBN: 9781556229213, 1-55622-921-6

Size: 4 MB (4067971 bytes)

Pages: 530/530

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James Leiterman9781556229213, 1-55622-921-6

The increased complexity of the hardware in video game consoles such as the PlayStation 2, GameCube, and Xbox and other embedded systems has resulted in a demand for programmers knowledgeable in vector-based program-ming. Vector Game Math Processors explains how to write parallel-based floating-point and integer-based math algorithms for use in video games as well as scientific applications.
* Understand all aspects of vector-based programming using the PowerPC, AltiVec, MIPS, x86, SIMD processors.
* Learn how to use various vector processor instruction sets.
* Discover how to program public and proprietary platforms with a vector-based mind-set.
* Explore trigonometric functions and advanced vector math, including matrices and quaternions.
* Learn about vertex shaders.
* Incorporate the sample vector and pseudo vector code into your own programming projects.
On the CD The companion CD contains example code discussed in the book. The files are compatible with the Macintosh, Windows, and MIPS platforms.

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