3D Computer Graphics: A Mathematical Introduction With OpenGL

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ISBN: 978-0-511-07850-7, 0-511-07850-1, 978-0-521-82103-2, 0-521-82103-7

Size: 7 MB (7396405 bytes)

Pages: 396/396

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Samuel R. Buss978-0-511-07850-7, 0-511-07850-1, 978-0-521-82103-2, 0-521-82103-7


Table of contents :
Team LRN……Page 0
Cover……Page 1
Contents……Page 8
Preface……Page 12
I: Introduction……Page 18
II: Transformations and Viewing……Page 34
III: Lighting, Illumination, and Shading……Page 84
IV: Averaging and Interpolation……Page 116
V: Texture Mapping……Page 143
VI: Color……Page 163
VII: Bezier Curves……Page 172
VIII: B-Splines……Page 217
IX: Ray Tracing……Page 250
X: Intersection Testing……Page 282
XI: Radiosity……Page 297
XII: Animation and Kinematics……Page 314
Appendix A: Mathematics Background……Page 344
Appendix B: Raytrace – Software Package……Page 357
Bibliography……Page 378
Index……Page 384

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