3D Lighting History Concepts & Techniques

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Table of contents :
3D Lighting: History, Concepts & Techniques……Page 1
Title Page……Page 2
Contents (linked)……Page 3
Introduction……Page 10
WHO THIS BOOK IS FOR……Page 11
HOW USE THIS BOOK……Page 12
1 The Nature of Light……Page 14
THE EXPERIENCE of LIGHT……Page 15
THE NATURE of LIGHT……Page 16
THE ELECTROMAGNETIC SPECTRUM……Page 19
THE PROPERTIES of LIGHT……Page 20
THE INVERSE SQUARE LAW……Page 23
WEIN’S LAW……Page 25
COLOR TEMPERATURE……Page 26
THE LAW of REFLECTION……Page 27
SNELL’S LAW……Page 28
THE MATERIAL PROPERTY INFLUENCE on LIGHT BEHAVIOR……Page 29
SHADOW FORMATION……Page 30
CONCLUSION……Page 31
2 The Physiology of Seeing and Perception……Page 32
IRIS……Page 34
HOW LIGHT TRAVELS in the EYE……Page 35
THE RODS and CONES……Page 36
PROCESSING VISUAL INFORMATION……Page 38
SENSING MOVEMENT……Page 42
THE SEVEN EYE MOVEMENTS……Page 43
THE VESTIBULAR SYSTEM……Page 44
MONOCULAR CUES……Page 45
RELATIVE OBJECT SIZE……Page 46
SPATIAL SUMMATION……Page 47
INTERPOSITION……Page 48
RELATIVE HEIGHT……Page 49
SHADOW POSITION……Page 50
3 Fundamentals of Photography and Cinematography……Page 52
LIGHT and FILM INTERACTION……Page 54
BLACK-AND-WHITE FILM……Page 56
COLOR FILM……Page 59
LIGHT METERS “EIGHTEEN-PERCENT GRAY”……Page 60
THE H and D CURVE……Page 64
EXPOSE for the SHADOWS, DEVELOP for the Highlights……Page 68
CONTRAST and DENSITY……Page 69
THE ZONES……Page 72
BASIC COMPONENTS……Page 75
THE SHUTTER……Page 77
THE VIEWING SYSTEM……Page 78
CONTROLLING the AMOUNT of LIGHT……Page 79
CONCLUSION……Page 83
4 Color and Materials……Page 84
COLOR HISTORY……Page 86
THE COLOR WHEEL……Page 87
TRICHROMATIC COLOR THEORY……Page 90
OPPONENT COLOR THEORY……Page 91
HUE……Page 92
BRIGHTNESS……Page 93
VALUE……Page 94
COLOR MIXING……Page 95
RGB……Page 97
CMY……Page 98
HLS……Page 99
COLOR SYMBOLISM……Page 101
COLOR WEIGHT……Page 103
COLOR CONSTANCY……Page 104
COLORED SHADOWS……Page 105
MATERIALS……Page 106
MATTE……Page 107
SHINY NONMETAL REFLECTORS……Page 108
SOLID VS. TRANSMISSIVE……Page 111
REFLECTION, REFRACTION, and GLASS……Page 112
METALS……Page 113
CONCLUSION……Page 115
5 Computer Graphics……Page 116
BASICS……Page 118
POINTS……Page 119
SPLINES……Page 120
SURFACE MODELING VS. SOLID MODELING……Page 121
LOCAL ILLUMINATION……Page 123
GLOBAL ILLUMINATION……Page 124
SHADING MODELS……Page 125
CONSTANT SHADING……Page 126
FLAT SHADING……Page 127
GOURAUD SHADING……Page 128
PHONG SHADING……Page 129
LAMBERTIAN SHADING……Page 130
BLINN SHADING……Page 131
RAY TRACING……Page 132
RADIOSITY……Page 134
VIEW DEPENDENCE vs. VIEW INDEPENDENCE……Page 135
THERMODYNAMICS……Page 136
DISCRETIZATION……Page 137
TONE MAPPING……Page 138
GEOMETRY SCALE……Page 139
LIGHT SHADOW LEAKS……Page 141
CONCLUSION……Page 145
6 Basic Lighting Techniques……Page 146
TYPES LIGHTS……Page 147
CG LIGHT INSTANCE……Page 148
THREE-DIMENSIONAL LIGHT ARRAYS TUTORIALS……Page 149
DUAL ARRAYS……Page 175
Pyramid……Page 176
Box……Page 178
Combination……Page 180
SUNLIGHT……Page 182
trueSpace 4.3……Page 183
LightWave 5.6 or higher……Page 192
3D Studio MAX 3.1……Page 198
SKYLIGHT……Page 204
trueSpace 4.3……Page 205
LightWave 5.6 or higher……Page 214
3D Studio MAX 3.1……Page 221
MOONLIGHT TUTORIALS……Page 228
LightWave 5.6 or higher……Page 229
trueSpace 4.0 or higher……Page 234
3D Studio MAX 3.1……Page 241
INCANDESCENT LIGHTS……Page 247
FLUORESCENT LIGHTS……Page 249
METAL HALIDES……Page 250
ARTIFICIAL LIGHT TUTORIALS……Page 251
LightWave 5.6 or higher……Page 252
3D Studio MAX 3.1……Page 261
trueSpace 4.3……Page 268
CANDLELIGHT and FIRE……Page 274
LightWave 5.6 or higher……Page 275
3D Studio MAX 3.1……Page 286
trueSpace 4.3……Page 293
Small Source……Page 301
Medium Source……Page 302
Large Source……Page 303
TIME COMPONENT……Page 304
Morning/Dawn and Afternoon/Dusk……Page 305
Noon/Midday……Page 306
Overcast/Cloudy……Page 308
Midnight/Nightlife……Page 309
CONCLUSION……Page 311
7 Applied Lighting Techniques……Page 312
MAIN/KEY LIGHT PATTERNS……Page 313
FRONT LIGHTING……Page 314
SIDE LIGHTING……Page 315
REMBRANDT LIGHTING……Page 317
BROAD LIGHTING……Page 318
SHORT LIGHTING……Page 320
TOP LIGHTING……Page 321
UNDER DOWN LIGHTING……Page 323
KICKER LIGHTING……Page 324
RIM LIGHTING……Page 325
BACKLIGHTING……Page 327
CREATING the CORRECT LIGHTING RATIO……Page 328
FILL LIGHTS……Page 330
SUPPLEMENTARY LIGHTS……Page 332
PRACTICAL LIGHTS……Page 333
HIGH-KEY LIGHTING……Page 335
LOW-KEY LIGHTING……Page 336
LIGHTING RATIOS……Page 337
LIGHTING RATIO TUTORIALS……Page 338
LightWave 5.6 or higher……Page 339
3D Studio MAX 3.1……Page 344
trueSpace 4.3……Page 349
PUTTING IT ALL TOGETHER……Page 354
Still Rendering CG Character Workflow……Page 355
Place and analyze the lighting on your character…….Page 360
Add character lights if necessary…….Page 361
CG CHARACTER ANIMATION LIGHTING TUTORIALS……Page 362
LIGHTING SETUPS CAMERA PLACEMENT ISSUES……Page 379
THE 180-DEGREE RULE……Page 380
CONCLUSION……Page 381
8 Lighting Situations……Page 382
ARCHITECTURAL LIGHTING……Page 383
Lightscape 3.2……Page 385
ARCHITECTURAL VISUALIZATION TUTORIALS……Page 402
PRODUCT PHOTOGRAPHY……Page 422
Lighting……Page 423
FOOD ILLUSTRATION……Page 426
AUTOMOTIVE LIGHTING……Page 429
Indoor Shots……Page 430
Outdoor Shots……Page 449
CONCLUSION……Page 456
Appendix A – The Eye……Page 458
THE CHOROID……Page 459
THE PUPIL……Page 460
RODS and CONES……Page 461
THE VISUAL FIELD……Page 462
REFRACTIVE MEDIA……Page 463
HIGHER VISUAL FUNCTIONS……Page 464
SIMPLE RECEPTIVE FIELDS……Page 465
HYPERCOMPLEX RECEPTIVE FIELDS……Page 466
Appendix B – A Brief History of Photography……Page 468
DAGUERREOTYPES……Page 469
THE COLLODION WET PROCESS……Page 470
THE GELATIN EMULSION/ROLL FILM BASE……Page 472
MACINTOSH……Page 474
CHAPTER TUTORIALS FOLDER……Page 475
SPECIAL USER INSTRUCTIONS……Page 476
DEEP PAINT 3D……Page 477
REELMOTION……Page 478
WINDMILL FRASER MULTIMEDIA……Page 479
BOOK FIGURES FOLDER……Page 480
Glossary……Page 482
Bibliography……Page 490
Back cover……Page 496
Search this book……Page 0

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