Games-based learning advancements for multi-sensory human computer interfaces: techniques and effective practices

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ISBN: 1605663603, 9781605663609

Size: 8 MB (8169064 bytes)

Pages: 395/395

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Thomas Connolly, Thomas Connolly, Mark Stansfield, Liz Boyle1605663603, 9781605663609

Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training.
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical case studies, readers will benefit from expert knowledge and learn from the experiences of both researchers and practitioners from across the globe.

Table of contents :
Title……Page 2
Table of Contents……Page 4
Detailed Table of Contents……Page 7
Foreword……Page 14
Preface……Page 17
Introduction to Games-Based
Learning……Page 24
Learning and Teaching
with Computer Games in
Higher Education……Page 41
Multi-User Virtual Environments
for Learning Meet Learning
Management……Page 57
Observation as a Requisite
for Game-Based Learning
Environments……Page 74
Content Integration in
Games-Based Learning Systems……Page 96
Drawing Circles in the Sand:
Integrating Content into Serious Games……Page 107
The DODDEL Model:
A Flexible Document-Oriented Model
for the Design of Serious Games……Page 121
Games-Based Learning,
Destination Feedback and
Adaptation:
A Case Study of an Educational
Planning Simulation……Page 142
Profiling Users in Educational
Games……Page 154
The Use of Role–Playing
in Learning……Page 180
Telling Stories with Digital
Board Games:
Narrative Game Worlds in
Literacies Learning……Page 197
The Path between Pedagogy
and Technology:
Establishing a Theoretical Basis for
the Development of Educational
Game Environments……Page 214
Towards a Development
Approach to Serious Games……Page 238
Current Practices in Serious
Game Research:
A Review from a Learning
Outcomes Perspective……Page 255
Towards the Development
of a Games-Based Learning
Evaluation Framework……Page 274
Games-Based Learning in the
Classroom and How it can
Work!……Page 297
Games for Learning:
Does Gender Make a Difference?……Page 311
Digital Games-Based Learning
for Students with Intellectual
Disability……Page 327
Compilation of References……Page 349
About the Contributors……Page 386
Index……Page 393

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