Pablo Cesar, Konstantinos Chorianopoulos, Jens F. Jensen9783540725589, 354072558X
The 24 revised full papers were carefully reviewed and selected from 80 submissions. The volume combines papers from academia and industry covering a wide range of areas such as media studies, audiovisual design, multimedia, human-computer interaction, and management. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalisation, and mobile TV.
Table of contents :
Front Matter……Page 1
Preface……Page 4
Table of Contents……Page 9
01 Awareness and Conversational Context Sharing to Enrich TV Based Communication……Page 12
Conclusions and Future Work……Page 0
02 An Architecture for Non-intrusive User Interfaces for Interactive Digital Television……Page 22
03 Model-Driven Creation of Staged Participatory Multimedia Events on TV……Page 32
Introduction……Page 42
The OmegaBox Project……Page 43
Related Works……Page 44
The EPG-Board……Page 45
References……Page 46
Introduction……Page 48
User-Centered Design……Page 49
Creating an iTV-SMS Game……Page 52
Usability Testing……Page 53
Summary……Page 56
References……Page 57
Introduction……Page 58
Tasks……Page 59
Response Time Profiles……Page 60
Procedure……Page 61
Acceptability Ratings……Page 62
Discussion……Page 63
References……Page 64
Introduction……Page 68
Developing the Interactive Drama Programme……Page 70
Measures……Page 71
General Findings……Page 72
Gender and Age Effects……Page 73
Age and Gender Effects: Interactive Variables……Page 74
References……Page 75
Introduction and Background……Page 77
Tested Application……Page 78
Participants……Page 79
Procedure……Page 80
Results……Page 81
Conclusion and Outlook……Page 85
References……Page 86
Introduction……Page 87
Developments in Digital TV……Page 88
Reasons for Promoting Accessible Interactive Digital TV……Page 90
Cursor Issues……Page 91
Identifying and Selecting Options……Page 92
Audio Equivalence and Audio Feedback……Page 93
Input Devices……Page 94
References……Page 95
Introduction……Page 97
Method……Page 98
BBC Creative Archive……Page 99
Four Docs, Channel 4……Page 100
Opportunities and Bottlenecks……Page 101
Contradictory Interest in Exploitation of Copyrights on Digital Platforms……Page 102
Public Service Broadcasters and Competition Issues……Page 103
Broadcasters’ Quality Standards and User Generated Content……Page 104
Conclusions and Discussion……Page 105
References……Page 106
Introduction……Page 107
Current Commercial iTV Formats……Page 108
Research in Computational Support for Interactive Narratives……Page 109
ShapeShifting TV – Generalities……Page 111
Narrative Structure Language……Page 113
Evaluation and Conclusions……Page 115
References……Page 116
12 User Interfaces Based on 3D Avatars for Interactive Television……Page 118
Introduction……Page 127
Related Work……Page 128
Field Trials……Page 129
Focus Groups……Page 130
Focus Groups……Page 131
Field Trials……Page 132
Discussion……Page 134
Conclusions……Page 135
References……Page 136
Early Requirements Gathering……Page 137
Hi-fidelity Prototypes……Page 138
The Procedure……Page 141
Results……Page 142
Conclusion and Further Work……Page 145
References……Page 146
Introduction……Page 147
Cooperation in P2P-TV……Page 148
Relevant Psychological Backgrounds……Page 149
References……Page 155
Introduction……Page 157
The Living Room Context……Page 158
The Living Room……Page 159
In Front of the TV……Page 160
Findings: Study One……Page 161
Understanding the Extended Home Concept……Page 162
Understanding Shared Experience……Page 163
Interaction Techniques in the (Future) Living Room……Page 164
Conclusion……Page 165
References……Page 166
17 SenSee Framework for Personalized Access to TV Content……Page 167
Introduction……Page 177
The AIMED Recommendation System Framework……Page 179
Use Scenario……Page 181
Data Collection……Page 182
Results……Page 183
Conclusions……Page 184
References……Page 185
19 Fuzzy Clustering Based Ad Recommendation for TV Programs……Page 186
Introduction……Page 196
Background……Page 198
Direct Comparison Method……Page 199
Stimulus Set……Page 200
Procedure……Page 201
Categorical Scale Results……Page 202
Difscal Results……Page 203
Discussion and Conclusion……Page 204
References……Page 205
Background……Page 206
Methodology……Page 207
Staying Up to Date with Popular Events……Page 208
Home……Page 209
Secret Use……Page 210
Battery Life……Page 211
The Future of Mobile TV……Page 212
Ubiquitous Mobile TV Viewing……Page 213
Conclusion……Page 214
References……Page 215
Introduction……Page 216
Mobile Interactivity Theory……Page 217
Mobile Interactivity – Applications: Are They Truly Interactive?……Page 219
The User as “the big Unknown“……Page 220
Educating Users Towards Exploiting Interactive Options……Page 221
References……Page 223
Introduction……Page 226
From News to User Generated Contents……Page 227
Research Methods……Page 229
The Contexts of Use……Page 230
Mobile Primetime……Page 232
The Most Interesting Media Contents in Mobiles……Page 233
Conclusions……Page 234
References……Page 235
Introduction……Page 237
Related Work……Page 238
Semantic Modelling……Page 239
Item Similarity……Page 240
Results……Page 242
Conclusions……Page 244
References……Page 245
Back Matter……Page 246
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