Data Structures for Game Programming

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Edition: 1

Series: Game development

ISBN: 1931841942, 9781931841948, 9781592002511

Size: 20 MB (20559009 bytes)

Pages: 978/978

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Ron Penton1931841942, 9781931841948, 9781592002511

Game programmers, check out the only book on data structures written especially for you! Described in layman’s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo’s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

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