Nik Lever9780240519494, 0-240-51949-3
Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director’s programming language can be mastered, on to more advanced tips and tricks, including coverage of the Havok physics simulation system and 3D maths. All of this is presented in a non-technical language from the artist’s viewpoint, written by a professional who makes his living designing successful games with this versatile package.The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. The website that accompanies the book www.niklever.net provides even more information to ensure you stay up to date with the latest technologies in this field.* Benefit from the experience of a successful games designer whose Director sites regularly get 20,000+ hits per day* Explained by an artist for artists so you can see how to make Lingo work for your own games development* Includes valuable extra coverage of how Director integrates with Flash MX |
Table of contents : Director.MX.2004.Games……Page 1 Contents at a glance……Page 6 Contents in summary……Page 8 Introduction: Learn to write Lingo or JavaScript and have fun doing it!……Page 12 1Your first game……Page 14 Section 1 Layout……Page 34 2 Images and computers……Page 36 3 The walk cycle……Page 47 4 Background art……Page 59 5 Using computer-generated imagery programs to create animation……Page 69 Section 2 Scripting……Page 78 6 So what is a variable?……Page 80 7 In tip-top condition……Page 98 8 Using loops……Page 122 9 Keep it modular……Page 129 10 Debugging……Page 141 11Integrating with Flash……Page 153 Section 3 Putting it into practice……Page 162 12 Kids’ stuff……Page 164 13 Board games……Page 176 14 Quizzes……Page 195 15 Platformers……Page 214 Section 4 The third dimension……Page 234 16 Creating low-polygon characters……Page 236 17 3D basics……Page 253 18 What’s in a w3d file?……Page 264 19 3D techniques……Page 287 20 Using Havok……Page 301 Appendix A: Maths for games……Page 315 Appendix B: Links……Page 327 Bibliography……Page 336 Index……Page 338 |
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