Java Design: Objects, UML, and Process

Free Download

Authors:

Edition: 1st

ISBN: 9780201750447, 0201750449

Size: 3 MB (2640933 bytes)

Pages: 249/249

File format:

Language:

Publishing Year:

Category:

Kirk Knoernschild9780201750447, 0201750449

Software designers, developers, and architects are constantly confronted with the same confounding problem: how to design software that is both flexible and resilient amid change. To accomplish this tall task, practitioners must utilize the best available technologies to the fullest.JavaT Design relies on a combination of best practices and best-of-breed technologies to create a clear and concise guide to building high-quality, lasting software designs. In particular, the author provides unique insight into using the Unified Modeling Language (UML) to develop Java applications.The first half of the book focuses on the software process and how UML, Java technology, and object-oriented programming can be used effectively. The advantages of each technology are enumerated, highlighting common principles. Also included are in-depth discussions of design patterns, the Unified Process, and Extreme Programming.The second half of the book describes how these complementary technologies can be used together as a system of checks and balances to ensure successful creation of high-quality software. You’ll also find details on modeling strategies, a phased approach to adopting each of the technologies outlined, and the design of subsystems.Key topics include:* Object-oriented principles and patterns* UML and the role of modeling* UML and the software process, including best practices and lifecycle development* Modeling strategies and requirements* Behavioral modeling* Architectural modeling* Designing subsystems* RefactoringArmed with a fresh perception of current design tools, this book will give you a deeper understanding of how to design cleaner Java applications using UML. Learn how you can expand your developer’s toolkit using existing technologies in new ways – and create better software.

Table of contents :
Cover……Page 1
PREFACE……Page 2
INTRODUCTION……Page 4
1. OO Principles and Patterns……Page 9
1.0 Principles, Patterns, and the OO Paradigm……Page 10
1.1 Class Principles……Page 15
1.2 Package Principles……Page 30
1.3 Patterns……Page 39
2. Introduction to the UML……Page 43
2.0 The UML Defined……Page 44
2.1 Origin……Page 46
2.2 Role of Modeling……Page 48
2.3 Benefits……Page 50
2.4 Conclusion……Page 51
3.0 Models and Views……Page 52
3.1 Core Diagrams……Page 57
3.2 Fundamental Elements……Page 61
3.3 Annotations……Page 68
3.5 Introduction to Diagrams……Page 70
4. The UML and Software……Page 75
4.0 Process Defined……Page 76
4.1 Best Practices……Page 77
4.2 Development Lifecycle and the UML……Page 82
4.3 The Full Lifecycle……Page 94
4.4 Conclusion……Page 95
5.0 Integration Goals……Page 96
5.1 Integration Factors……Page 103
5.2 Integration Strategy……Page 107
6. Requirements Modeling……Page 111
6.0 Notation……Page 112
6.1 Requirements Modeling……Page 117
7. Problem Analysis……Page 125
7.0 Notation……Page 126
7.1 Identifying Initial Concepts……Page 130
7.2 Software Specification……Page 132
7.3 Establishing Architecture……Page 136
7.4 Allocating Classes……Page 137
7.5 Conclusion……Page 138
8. Behavioral Modeling……Page 139
8.0 Notation……Page 140
8.1 Use Case Realizations……Page 144
8.2 Responsibility Allocation……Page 145
8.4 Conclusion……Page 161
9. Structural Modeling……Page 162
9.0 Notation……Page 163
9.1 Coupling and Cohesion……Page 165
9.2 Useful Class Diagrams……Page 166
9.3 Identifying Structure……Page 170
9.4 Model Structure……Page 186
10. Architectural Modeling……Page 189
10.1 Establishing Architecture……Page 190
10.2 Architectural Mechanisms……Page 192
10.3 Views of Architecture……Page 200
10.4 Frameworks and Class Libraries……Page 206
10.5 Component Architectures……Page 213
11.0 Defining Subsystems……Page 216
11.1 Subsystems in Java……Page 219
11.2 Subsystem Specification……Page 223
11.3 Subsystem Identification……Page 226
11.5 Subsystems as Frameworks……Page 227
Appendix A. Rational Unified Process……Page 228
A. 0 Rational Unified Process (RUP)……Page 230
A. 1 Extreme Programming (XP)……Page 234
A. 2 Similarities and Differences……Page 236
Appendix B. J2EE and the UML……Page 237
B. 0 J2EE: A Brief Overview……Page 238
B. 1 Designing with J2EE……Page 242
Appendix C. Code Listing for UML……Page 244
Additional Resources……Page 249

Reviews

There are no reviews yet.

Be the first to review “Java Design: Objects, UML, and Process”
Shopping Cart
Scroll to Top