Jonny Gorden9781556222535, 1-55622-253-X, 1556222548
Table of contents :
Team DDU……Page 1
Table Of Contents……Page 4
Introduction……Page 14
1.1 Files and Folders……Page 18
1.2 Modifying Shortcuts……Page 20
Options……Page 21
Interface……Page 23
Options……Page 26
Interface……Page 29
What and Who……Page 35
Research……Page 36
2.2 Analyzing the Concept……Page 38
Read the Script……Page 40
Size Counts……Page 42
Background Images……Page 43
3.1 Modeler Setup……Page 49
Torso……Page 51
LegsandFeet……Page 56
Arms……Page 60
Hands……Page 63
3.3 Modeling the Head……Page 73
Mouth……Page 76
Teeth and Tongue……Page 79
Ears……Page 81
Eyes……Page 86
3.4 Creating Surfaces……Page 90
Weights and Gradients……Page 92
Creating Weight Maps……Page 93
Creating Gradients……Page 94
3.5 Creating Morphs……Page 96
Creating Mouth Expressions……Page 97
Opening the Jaw……Page 99
Creating Eyelid Morphs……Page 100
Spine……Page 102
Leg……Page 104
Arm……Page 106
Hand and Fingers……Page 107
Eye……Page 109
Ear and Antenna……Page 111
Arms……Page 113
Hands……Page 114
Head……Page 115
LegsandFeet……Page 117
Body……Page 119
Eyes……Page 121
Assigning Weights to Skelegons……Page 123
Preparing for Layout……Page 124
Object Properties……Page 125
Converting Skelegons……Page 127
Parenting the Bones……Page 128
Adjusting the Leg Bones……Page 131
Adjusting the Arm Bones……Page 133
Creating Animation Controls……Page 135
Creating Control Parents……Page 138
Configuring the Controls……Page 139
Bone Settings……Page 141
Bone Strength……Page 146
Mirroring the Rig……Page 147
Organizing the Rig……Page 149
Eyes and Eyelids……Page 151
Eye Stretching……Page 152
Eyelid Automation……Page 156
Adding More Eyelid Controls……Page 160
Testing the Rig……Page 161
5.1 Subpatch Modeling101……Page 165
Subpatch Limitations……Page 166
Subpatch Guidelines……Page 167
Subpatch Distortion……Page 169
5.2 Modeler Setup……Page 170
Basic Shapes……Page 171
Eye Sockets……Page 174
Nose……Page 176
Mouth……Page 183
Ears……Page 190
Adjusting the Shapes……Page 198
Creating the Details……Page 199
Ears……Page 200
Nostrils……Page 204
Nose Wrinkles……Page 207
Eyes and Eyelids……Page 211
Eyebrows……Page 214
Adjusting the Proportions……Page 218
Inner Mouth……Page 221
Gums……Page 223
Tongue……Page 226
Teeth……Page 228
Closing the Mouth……Page 233
Final Details……Page 235
Hair……Page 236
Final Eyeballs……Page 238
5.4 Modeling the Body……Page 241
Torso……Page 242
Arms……Page 245
Groin……Page 247
Legs……Page 249
Hands……Page 253
Fingers……Page 258
Feet……Page 263
Toes……Page 267
Detail……Page 271
Shoes……Page 273
Pants……Page 280
Shirt……Page 283
Detailing the Shirt……Page 288
Socks……Page 290
Eye Blink……Page 295
Mouth Open……Page 297
Planning……Page 300
Analyzing the Model……Page 301
Multiple Surfaces per UV Map……Page 303
Multiple UV Maps per Surface……Page 304
Textures and UV Maps……Page 305
Aspect Ratio……Page 306
Aligning Texture Size……Page 307
Subpatch Distortion……Page 308
UV Polygon Scale……Page 309
Discontinuous UVs……Page 310
Cutting and Pasting……Page 312
Basic Projections……Page 313
Retaining Scale……Page 317
Internal Seams……Page 318
UV Morphs……Page 319
Transform UV……Page 320
Checkerboard Test……Page 321
UV Mapping the Head……Page 322
Creating the UV Map……Page 323
Initial Editing……Page 327
Checkerboard Test……Page 330
Editing the UV Map……Page 333
Adjusting Texture Scale……Page 335
UV Mapping the Nose……Page 336
Editing the UV Map……Page 338
Creating the UV Morph……Page 340
Creating the UV Map……Page 342
Adjusting the UV Map……Page 344
Editing the UV Map……Page 347
UV Mapping the Torso……Page 349
UV Mapping the Arms……Page 351
UV Mapping the Legs……Page 353
Merging the Arms and Legs……Page 356
UV Mapping the Hands……Page 357
UV Mapping the Feet……Page 359
Creating Surfaces……Page 361
Applying Checkerboards……Page 362
Adjusting the Checkerboards……Page 363
Editing the Arms and Legs……Page 365
Editing the Hands and Feet……Page 366
Creating the Pants UVs……Page 367
Creating the Sock UVs……Page 372
Creating the Shoe UVs……Page 374
Applying Checkerboards……Page 377
Adjusting the Checkerboards……Page 378
Editing the Clothes UVs……Page 379
Preparing for Surfacing……Page 380
Saving the Object……Page 381
Shading Noise Reduction……Page 382
Color, Luminosity, and Diffuse……Page 383
Preparing the Scene……Page 384
Object Properties……Page 385
Adjusting the Surfaces……Page 386
Surfacing the Skin……Page 387
Surfacing the Eyes……Page 388
Surfacing the Hair……Page 391
Surfacing the Shoes……Page 392
0% or Nothing……Page 393
Negative Values……Page 394
Light Incidence……Page 395
Dark Weight Map……Page 396
Mouth Weight Maps……Page 398
Dark Gradient……Page 399
Other Mouth Gradients……Page 400
Hair Gradient……Page 401
Skin Procedurals……Page 402
Mouth Procedurals……Page 406
Clothes Procedurals……Page 409
Shoe Procedurals……Page 410
Images vsOther Textures……Page 413
Creating the Images……Page 414
Final Resolution……Page 417
Painting Textures……Page 418
Maintaining Consistency……Page 419
Painting the Color Map……Page 420
Applying the Color Map……Page 423
Creating the Bump Map……Page 424
Creating the Diffuse Map……Page 428
Creating the Specular Map……Page 430
Painting the Alpha Map……Page 432
Painting the Color Map……Page 433
Applying the Color Map……Page 434
Creating the Bump Map……Page 436
Creating the Specular Map……Page 437
Creating the Glossiness Map……Page 438
Creating the Color Map……Page 440
Creating the Other Maps……Page 441
Creating the Body Textures……Page 442
Creating the Color Map……Page 443
Creating the Bump Map……Page 446
Creating the Other Maps……Page 447
Creating Asymmetrical Maps……Page 448
Creating the Hand and Foot Textures……Page 450
Adjusting the Procedural Bump……Page 451
Sock Textures……Page 454
Shoe Textures……Page 456
Pants Textures……Page 457
Eye Texture……Page 458
Projected Textures……Page 459
Shoe Textures……Page 460
Shirt Textures……Page 461
Converting the Images……Page 464
Final Adjustments……Page 465
Low Light Test……Page 466
Bright Light Test……Page 467
QuickTime VR……Page 469
Creating a QuickTime VR……Page 470
6.9 Conclusion……Page 473
Combine Weightmaps……Page 476
MSort……Page 477
A.2 Auto Rigging Plug-ins……Page 478
Auto Character Setup4……Page 479
Flay……Page 480
Friends of NewTek……Page 481
Index……Page 482
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